Pumpking the King of Ghosts
Yu-Gi-Oh! card · Effect Monster · first printed 2002 in Metal Raiders
MRD-0792002
Pumpking the King of GhostsDARK
★★★★★★
[Zombie / Effect]
Gains 100 ATK/DEF while "Castle of Dark Illusions" is on the field. Also, during your Standby Phase, if "Castle of Dark Illusions" is on the field: This card gains 100 ATK/DEF. This effect activates once per turn, for four of your Standby Phases (counting this as the first). "Castle of Dark Illusions" must be on the field to activate and to resolve this effect. If "Castle of Dark Illusions" is not on the field, this ATK/DEF gain disappears and this effect resets.
ATK/1800DEF/2000
MRD-0792002 · Common
| Card name | Pumpking the King of Ghosts |
|---|---|
| Card type | Effect Monster |
| Attribute | DARK |
| Type | Zombie |
| Level / Rank / Link | Level 6 |
| ATK | 1800 |
| DEF / Link Arrows | 2000 |
| Pendulum Scale | – |
| Abilities | – |
| Archetype | – |
| Deck | Main Deck |
| First set | Metal Raiders |
| First card code | MRD-079 |
| First rarity | Common |
| First released | June 26, 2002 |
| English TCG printings | 2 |
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Gains 100 ATK/DEF while "Castle of Dark Illusions" is on the field. Also, during your Standby Phase, if "Castle of Dark Illusions" is on the field: This card gains 100 ATK/DEF. This effect activates once per turn, for four of your Standby Phases (counting this as the first). "Castle of Dark Illusions" must be on the field to activate and to resolve this effect. If "Castle of Dark Illusions" is not on the field, this ATK/DEF gain disappears and this effect resets.